
Which is, for any living human being, a difficult place to be. It's so obvious that it feels almost silly to say, unspeakable for the way it's written in every moment of every stage of every Dead Space game, the original and its 2023 remake most of all.ĭead Space is terrified of bodies. The relative normalcy of this gesture-empirically violent, unambiguously cruel-is a testament to how deeply Dead Space trains the player in its own brand of paranoia. Why wouldn't they? A corpse is a corpse is a corpse. It makes sense that, eventually, these destructive impulses would bleed into the way the player interacts with everything. Kicking them when they're down becomes a reflex, like looting a supply crate or opening a locker. Similarly, necromorph corpses are fonts of Dead Space's wide arsenal of stuff-ammunition, money, health packs. Dismembering a corpse now, by way of Isaac Clarke's tremendously violent stomp, potentially prevents that from happening. Each inert corpse could be a threat, particularly with the introduction in the mid game of a special variety of necromorph that can transform corpses into living monsters in real time. Necromorphs, the game's particular riff on space zombies, are born from the dead and dying-they are, literally, the changed dead. The impulse is as understandable as it is, potentially, irrational. At some point, in your experience playing Dead Space-whether the original or the remake-you're probably going to start desecrating corpses.
